The mission
A storm has settled over Hushfern Clearing and turned the jungle grey. Tansy rides the mossy edge with a vine reel at her hip. Hold a stitch button and she runs out into the storm, paying out a vine. Bring it back to the moss and the patch without the storm in it blooms into green jungle, revealing a painted scene. Stitch carefully for double points, keep moving or your vine starts to smoulder, and don’t let the storm touch your vine. Seal crates into your patches to freeze the storm, run faster, or fire seeds.
Modes
Clearings is the main game: 12 levels, each with its own storm wisp and its own tricks. Endless Wildwood keeps going with rising storms until your lives run out. The Calm Glade lets you practise with no score. Revisiting a clearing also stays on this device and is not posted.
Assists and blooms
Every Clearings level has three blooms to earn (clear it, stitch a quarter of it carefully, and finish at 90 percent or more), and each one adds to your score. Optional assists (a calmer storm, extra lives, a gentler smoulder, and a lower target) are off by default and mark the run as assisted. Assisted runs earn no site stars. Your best scores, blooms, and saved runs stay in this browser.
Ads
Ads, if any, appear in a banner above the game when there is room, or as a skippable break between levels. They never interrupt a level. The placeholder is not a live ad provider.



















