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Arcade / Arcade · Action · Puzzle

Vine Stitch.

A storm has turned Hushfern Clearing grey. Help Tansy the monkey stitch vine fences across the storm, seal off patches that bloom back into painted jungle, and claim the clearing while dodging a different storm wisp in every level.

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Playable · v1.0.0
Vine Stitch cover artwork
YOUR NEXT RUN IS WAITING

Locked

Earn stars from score goals, then choose a game to unlock.View goals and unlock

Arrow keys or W A S D: move Tansy around the mossy edge

YOUR ARCADE STARS

Sign in to earn and save stars.

Score goals

Earn each reward once across all modes. A great run can clear several goals at once.

  • 15,000 points+1 starNot earned
  • 80,000 points+2 starsNot earned
  • 300,000 points+3 starsNot earned
  • 700,000 points+5 starsNot earned

Debug and assisted runs do not earn stars.

Release #15 · Base 3 stars × 14 (13 locked games skipped)

Unlocking in order saves stars. Skipped games stay locked and keep later prices higher until you unlock them.

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Banana Signal is free. Releases 2–5 cost 1 star each, 6–10 cost 2 each, and each new group of five adds 1. Skipping locked games multiplies the target’s base price by the number skipped + 1.

The mission

A storm has settled over Hushfern Clearing and turned the jungle grey. Tansy rides the mossy edge with a vine reel at her hip. Hold a stitch button and she runs out into the storm, paying out a vine. Bring it back to the moss and the patch without the storm in it blooms into green jungle, revealing a painted scene. Stitch carefully for double points, keep moving or your vine starts to smoulder, and don’t let the storm touch your vine. Seal crates into your patches to freeze the storm, run faster, or fire seeds.

Modes

Clearings is the main game: 12 levels, each with its own storm wisp and its own tricks. Endless Wildwood keeps going with rising storms until your lives run out. The Calm Glade lets you practise with no score. Revisiting a clearing also stays on this device and is not posted.

Assists and blooms

Every Clearings level has three blooms to earn (clear it, stitch a quarter of it carefully, and finish at 90 percent or more), and each one adds to your score. Optional assists (a calmer storm, extra lives, a gentler smoulder, and a lower target) are off by default and mark the run as assisted. Assisted runs earn no site stars. Your best scores, blooms, and saved runs stay in this browser.

Ads

Ads, if any, appear in a banner above the game when there is room, or as a skippable break between levels. They never interrupt a level. The placeholder is not a live ad provider.

Inside the game

Tansy pulls a careful gold vine through the storm while the Gust Wisp waits on the left.
Tansy pulls a careful gold vine through the storm while the Gust Wisp waits on the left.
Tansy draws a quick vine up the right while the Twin Squalls orbit together on the left.
Tansy draws a quick vine up the right while the Twin Squalls orbit together on the left.
A quick vine along the right edge reveals a strip of meadow beside the Cyclone Coil.
A quick vine along the right edge reveals a strip of meadow beside the Cyclone Coil.
A long Quick vine climbs through the lily lagoon while the Hail Wisp holds the left.
A long Quick vine climbs through the lily lagoon while the Hail Wisp holds the left.
The moonlit glade is uncovered after Tansy seals the storm off the field.
The moonlit glade is uncovered after Tansy seals the storm off the field.

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