The mission
Kei is after the nectar beads strung through a vine maze. Four jungle spirits already live in the hollow at the center, and they are not interested in sharing.
Turn along the corridors. Beads are ten points. A ripe power fruit dims the spirits for a short time so Kei can eat them for a rising bonus, then they reform and hunt again. Side tunnels wrap. A bonus fruit wanders in through a tunnel and wanders out if he misses it. Clear every bead and the next court is faster, then briefly gentler, in the old arcade pattern.
Four vine courts, from the dew court to the storm hollow. From the night canopy on, a short hop clears one spirit without leaving the grid for long. Nectar Rush is a five-minute score attack: the maze refills, the speed climbs with the score, and a short line of echo wisps can join the chase. Your best scores and your saved court stay in this browser.



















