The mission
The jungle’s fruit stores are jammed high in the canopy. Ride Pip’s bamboo bounce-board along the forest floor and bounce the Nut, a glowing coconut, up into the crates.
Break every crate to clear a round. Banded crates take extra hits, ironwood never breaks, and ripe coconuts burst into their neighbors. Crates sometimes drop fruit tokens: Sap to catch the Nut, Seed Spitters to shoot, Long Leaf for a wider board, Honey to slow down, Triplets for three Nuts, Durian to plow through crates, a Firefly to light the Nut’s path, a Silk Net to save one fall, a Vine Door to slip to the next round, and the Golden Banana for an extra life. Keep the Nut up to build a rally multiplier, and time a Pip Smash for a fast straight shot. Canopy critters drift out of knotholes to knock your shots off course. Bop them for points.
Climb 32 rounds through four canopy chapters, then face Old Grumblestump at the crown. Every round has three leaves to earn: clear it, clear it without falling, and catch its Golden Seed. Your run saves at each round, so you can resume later, and cleared chapters open for practice. When you want a different climb, Canopy Climb serves generated rounds that keep getting tougher. Extra lives arrive at 20,000 points and every 60,000 after that. Your best scores, leaves, and saved run stay in this browser. Settings can gentle the Nut, switch on Breezy lives, show an aim guide, and adjust board speed.



















