The mission
Fire one face at a time into the ceiling stack. Three or more connected copies pop. Anything that loses its path back to the ceiling falls, and falling faces score more than a direct match. Misses fill a danger meter. A full meter pushes a new row down. The run ends only when a settled face reaches the danger line.
Classic is an endless climb through four difficulties. Puzzle Journey is 32 hand-built levels in three chapters, with stars and saved progress. Time Attack is a two-minute score run. Prism Face, Blast Face, and Line Seed show up as earned shots or as scripted puzzle tools. Anchors never match; drop them or blast them.



















