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Puzzle / Puzzle · Strategy · Casual

Marmoset March.

A band of marmosets marches out of a hollow log toward cliffs, rivers, and thorns, and they will not look where they are going. Give them jobs to dig, build, block, float, and climb, and guide enough of them home to the Lantern House.

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Playable · v1.0.0
Marmoset March cover artwork
YOUR NEXT RUN IS WAITING

Locked

Earn stars from score goals, then choose a game to unlock.View goals and unlock

Mouse: pick a job on the job bar or with 1 to 8, then click a marmoset to give it that job. Right-click a marmoset to follow it

YOUR ARCADE STARS

Sign in to earn and save stars.

Score goals

Earn each reward once across all modes. A great run can clear several goals at once.

  • 6,000 points+1 starNot earned
  • 30,000 points+2 starsNot earned
  • 100,000 points+3 starsNot earned
  • 250,000 points+5 starsNot earned

Debug and assisted runs do not earn stars.

Release #14 · Base 3 stars × 13 (12 locked games skipped)

Unlocking in order saves stars. Skipped games stay locked and keep later prices higher until you unlock them.

Sign in to unlock

Banana Signal is free. Releases 2–5 cost 1 star each, 6–10 cost 2 each, and each new group of five adds 1. Skipping locked games multiplies the target’s base price by the number skipped + 1.

The mission

Every evening the marmosets of Mossmere Valley head home to the Lantern House, but once they pop out of the hollow log they march straight ahead without looking. You cannot steer them. Instead, give one marmoset at a time a job: a Sentry turns the others around, a Delver digs down, a Gnawer gnaws through, a Weaver lays a vine stair, a Drifter floats down on a long leaf, and a Puffball bursts a seed pod to blast a hole. Every level gives you a different set of jobs. Get enough of the band home before the lanterns go out.

Modes

Trail is the main game: 40 levels across five valley worlds. Grand Trek takes the same worlds as one long journey: every world starts with a band of 40, and only the marmosets you get home go on to the next level. The Practice Glade lets you try every job with no clock and no score.

Assists and stars

Every Trail level has three stars to earn (clear it, bring the full band home, and use few jobs), and each one adds to your score. You can freeze the level and give jobs while it is frozen at any time; that is part of the game, not an assist. Optional assists (a calmer pace, extra jobs, and safer falls) are off by default and mark the run as assisted. Your best scores, stars, replays, and saved runs stay in this browser.

Ads

Ads, if any, appear in a banner above the game when there is room, or as a skippable break between levels. They never interrupt a level. This build uses a placeholder slot, not a live ad provider.

Inside the game

A Sentry raises its leaf pennant and turns the marching band away from a cliff edge.
A Sentry raises its leaf pennant and turns the marching band away from a cliff edge.
A Weaver lays a vine stair over a thorn patch while the band follows behind.
A Weaver lays a vine stair over a thorn patch while the band follows behind.
A Paddler walks across the river as a Delver digs a way down on the far bank.
A Paddler walks across the river as a Delver digs a way down on the far bank.
A Puffball bursts a seed pod and blasts a round hole through a wall of soil.
A Puffball bursts a seed pod and blasts a round hole through a wall of soil.
The band reaches the Lantern House door and the lanterns light up.
The band reaches the Lantern House door and the lanterns light up.

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